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Dubbels, Brock R.

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Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Karen Schrier Shaenfeld

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Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education

Ferdig, Richard E.

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Intersectional Automations

Intersectional Automations

Nathan Rambukkana

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Real-Time Research

Real-Time Research

Kurt Squire and Eric Zimmerman

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Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact

Management Association, Information Resources

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Teaching as If Learning Matters

Teaching as If Learning Matters

Jennifer Meta Robinson, Valerie Dean O'Loughlin, KatherineKearns and Laura Plummer

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Digital Games as History

Digital Games as History

Adam Chapman

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Dubbels, Brock R.

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