Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

  • Karen Schrier Shaenfeld
Publisher:Lulu.comISBN 13: 9781329703568ISBN 10: 1329703561

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Learning and Education Games: Volume Two: Bringing Games into Educational Contexts is written by Karen Schrier Shaenfeld and published by Lulu.com. It's available with International Standard Book Number or ISBN identification 1329703561 (ISBN 10) and 9781329703568 (ISBN 13).

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."