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Digital Games as History is written by Adam Chapman and published by Routledge. It's available with International Standard Book Number or ISBN identification 1317553861 (ISBN 10) and 9781317553861 (ISBN 13).
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.