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Steffen P. Walz

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Intersectional Automations

Intersectional Automations

Nathan Rambukkana

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Architectural Approach to Level Design

Architectural Approach to Level Design

Christopher W. Totten

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Playing Place

Playing Place

Chad Randl and D. Medina Lasansky

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Games and Gaming in Medieval Literature

Games and Gaming in Medieval Literature

Serina Patterson

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Well Played 2.0

Well Played 2.0

Et Al

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(Not) In the Game

(Not) In the Game

Regina Seiwald and Edwin Vollans

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Total Interaction

Total Interaction

Gerhard Buurmann

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Toward a Ludic Architecture

Toward a Ludic Architecture

Steffen P. Walz

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The Gameful World

The Gameful World

Steffen P. Walz and Sebastian Deterding

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