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Films and Games is written by Eva Lenhardt and published by . It's available with International Standard Book Number or ISBN identification 3865052428 (ISBN 10) and 9783865052421 (ISBN 13).
Foreword / Claudia Dillmann -- Introduction / Andreas Rauscher -- Level 1. Approaches : Playgrounds and spectacles: on the encounter between film and games around 1900 / Britta Neitzel -- The Promethean impulse in the interactive feature film / Marcus Stiglegger -- I wanna be like you / Petra Fröhlich -- From "ripe for film" to the infinite loop / Boris Schneider-Johne -- Interview with Ron Gilbert -- Level 2. Adaptions and Exchanges : Lost in adaptation or: film in the age of ludic reproduction / Andreas Rauscher -- Interview with Jörg Friedrich, design director, YAGER -- Interview with Uwe Boll -- Interview with Paul W. S. Anderson -- Level 3. Transmedia aspects of films and games : Between "one for all" and "free for all": transmedia storytelling / Hans-Joachim Backe -- The ludic screen or: the video game in the age of cinematic reproduction / Andreas Rauscher -- Machinima's potential / Michael Nitsche -- Interview with Jordan Mechner -- Level 4. Aesthetics : Point of view and virtual camera / Benjamin Beil -- Playing with music: developments and potentials of composition for games / Peter Moormann -- In the rhythm of space-images: architecture and art direction in films and computer games / Marc Bonner -- Interview with Jan Klose, creative director, Deck 13 -- Interview with Dennis Schwarz, senior game designer, Crytek -- Level 5. Reflections and representations : On dream girls and traumata: stereotypes in video and computer games / Nina Kiel -- Trapped in virtual reality: fragments of a media reflection in film / Svetlana Svyatskaya -- Level 6. Creative gaming: ludic mediations : Creative gaming / Judith Ackermann -- Machinima: the computer game as a film set: on the creative use of computer games in educational contexts / Vera Marie Rodewald -- Let's play videos and gaming culture / Thomas Klein -- The emergence of a cultural memory under the requirements of the internet / Andreas Lange -- Level 7. Game art : The computer game in art discourse / Stephan Schwingeler -- When film leaves its image: metaleptic reflections in computer games / Thomas Hensel -- Interaction with games by means of emulation in the museum context / Jens-Martin Loebel -- Other places / Andy Kelly -- The "Citizen Kane" of video games / Steven Poole