Board Games in the CLIL Classroom

Board Games in the CLIL Classroom

  • Thomai Alexiou
  • Athanasios Karasimos
Publisher:Walter de Gruyter GmbH & Co KGISBN 13: 9783110990911ISBN 10: 3110990911

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Know about the book -

Board Games in the CLIL Classroom is written by Thomai Alexiou and published by Walter de Gruyter GmbH & Co KG. It's available with International Standard Book Number or ISBN identification 3110990911 (ISBN 10) and 9783110990911 (ISBN 13).

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.