Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

  • Rodrigo Pereira dos Santos
  • Marcelo da Silva Hounsell
Publisher:Springer NatureISBN 13: 9783031276392ISBN 10: 3031276396

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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 is written by Rodrigo Pereira dos Santos and published by Springer Nature. It's available with International Standard Book Number or ISBN identification 3031276396 (ISBN 10) and 9783031276392 (ISBN 13).

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.