On the Design of Game-Playing Agents

On the Design of Game-Playing Agents

  • Eun-Youn Kim
  • Daniel Ashlock
Publisher:Springer NatureISBN 13: 9783031021190ISBN 10: 3031021193

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On the Design of Game-Playing Agents is written by Eun-Youn Kim and published by Springer Nature. It's available with International Standard Book Number or ISBN identification 3031021193 (ISBN 10) and 9783031021190 (ISBN 13).

Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents—in other words, agents that plausibly model human behavior.