Engaging with Videogames: Play, Theory and Practice

Engaging with Videogames: Play, Theory and Practice

  • Dawn Stobbart
  • Monica Evans
Publisher:BRILLISBN 13: 9781848882959ISBN 10: 1848882955

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Engaging with Videogames: Play, Theory and Practice is written by Dawn Stobbart and published by BRILL. It's available with International Standard Book Number or ISBN identification 1848882955 (ISBN 10) and 9781848882959 (ISBN 13).

This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.