Gamification in the RhetComp Curriculum

Gamification in the RhetComp Curriculum

  • Christopher McGunnigle
Publisher:Vernon PressISBN 13: 9781648896101ISBN 10: 1648896103

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Gamification in the RhetComp Curriculum is written by Christopher McGunnigle and published by Vernon Press. It's available with International Standard Book Number or ISBN identification 1648896103 (ISBN 10) and 9781648896101 (ISBN 13).

Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.