Teen Fandom and Geek Programming

Teen Fandom and Geek Programming

  • Carrie Rogers
Publisher:Bloomsbury Publishing PLCISBN 13: 9781538107539ISBN 10: 1538107538

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Teen Fandom and Geek Programming is written by Carrie Rogers and published by Bloomsbury Publishing PLC. It's available with International Standard Book Number or ISBN identification 1538107538 (ISBN 10) and 9781538107539 (ISBN 13).

Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGsFandom clubsFanfiction programmingCosplay programmingSTEM programming through fandoms (graphic design and art; video editing and design; 3D printing)Large-scale geek eventsPromoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!