Methods for Studying Video Games and Religion

Methods for Studying Video Games and Religion

  • Vít Šisler
  • Kerstin Radde-Antweiler
  • Xenia Zeiler
Publisher:RoutledgeISBN 13: 9781315518329ISBN 10: 1315518325

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Methods for Studying Video Games and Religion is written by Vít Šisler and published by Routledge. It's available with International Standard Book Number or ISBN identification 1315518325 (ISBN 10) and 9781315518329 (ISBN 13).

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.