Digital Play

Digital Play

  • Nick Dyer-Witheford
  • Stephen Kline
Publisher:ISBN 13: 9781282861169ISBN 10: 1282861166

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Digital Play is written by Nick Dyer-Witheford and published by . It's available with International Standard Book Number or ISBN identification 1282861166 (ISBN 10) and 9781282861169 (ISBN 13).

In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between access to and enclosure in technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries.