Mazes in Videogames(English, Paperback, Gazzard Alison)

Mazes in Videogames(English, Paperback, Gazzard Alison)

  • Gazzard Alison
Publisher:McFarlandISBN 13: 9780786467945ISBN 10: 0786467940

Paperback & Hardcover deals ―

Amazon IndiaGOFlipkart ₹ 2644SnapdealGOSapnaOnlineGOJain Book AgencyGOBooks Wagon₹592Book ChorGOCrosswordGODC BooksGO

e-book & Audiobook deals ―

Amazon India GOGoogle Play Books GOAudible GO

* Price may vary from time to time.

* GO = We're not able to fetch the price (please check manually visiting the website).

Know about the book -

Mazes in Videogames(English, Paperback, Gazzard Alison) is written by Gazzard Alison and published by McFarland & Co Inc. It's available with International Standard Book Number or ISBN identification 0786467940 (ISBN 10) and 9780786467945 (ISBN 13).

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.