Game AI Pro 360: Guide to Architecture

Game AI Pro 360: Guide to Architecture

  • Steve Rabin
Publisher:CRC PressISBN 13: 9780429619717ISBN 10: 0429619715

Paperback & Hardcover deals ―

Amazon IndiaGOFlipkart GOSnapdealGOSapnaOnlineGOJain Book AgencyGOBooks WagonGOBook ChorGOCrosswordGODC BooksGO

e-book & Audiobook deals ―

Amazon India GOGoogle Play Books ₹47.39Audible GO

* Price may vary from time to time.

* GO = We're not able to fetch the price (please check manually visiting the website).

Know about the book -

Game AI Pro 360: Guide to Architecture is written by Steve Rabin and published by CRC Press. It's available with International Standard Book Number or ISBN identification 0429619715 (ISBN 10) and 9780429619717 (ISBN 13).

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online