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Gino van den Bergen

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Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

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Robot Modeling and Control

Robot Modeling and Control

Mark W. Spong, Seth Hutchinson and M. Vidyasagar

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Spherical Techniques and Their Applications in a Scene Graph System: Collision Detection and Occlusion Culling

Spherical Techniques and Their Applications in a Scene Graph System: Collision Detection and Occlusion Culling

Christoph Fünfzig

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Dynamic Simulations of Multibody Systems

Dynamic Simulations of Multibody Systems

Murilo G. Coutinho

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Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

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Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

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